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Angband (game)(Redirected from Angband (computer game))
Angband is a dungeon-crawling roguelike computer game derived from Umoria (the C for Unix port of a game called Moria). The first version was created by Alex Cutler and Andy Astrand at the University of Warwick in 1990. It was later enhanced by many others. It is based on the writings of J. R. R. Tolkien, in which Angband was the fortress of Morgoth. The adventurer is presented with 100 levels of the title dungeon, in which he or she seeks to amass enough power and equipment to ultimately defeat Morgoth. A new level is randomly generated each time the player changes levels, which gives Angband great replay value: no two games will be the same. A veritable family tree of around sixty (around a dozen of which are active) variants of Angband exist, each often greatly differing in purpose and depth of changes. The best known variants are EyAngband , Hengband , OAngband , ToME, and ZAngband. The Usenet group Angband is open source but not strictly free software because it is licensed under "non commercial use" terms, as was its ancestor Moria. However, there is an effort ongoing to re-license Angband under the GNU GPL. One advantage of this would be allowing it to be bundled with "commercial" Linux distributions. After Cutler and Astrand, the later principal developers of Angband included Charles Swiger, Ben Harrison and Robert Rühlmann. Harrison was the maintainer responsible for the "Great Code Cleanup", modularizing, extending, and greatly improving the readability of the Angband source code, which lead to the large number of variants of Angband currently available, as well as the rather large number of ports to different platforms. Like other maintainers, he eventually moved on to other interests, passing the title to Robert Rühlmann in 2000. Gameplay of Vanilla Angband, as the original is now often called, is most often compared to NetHack, though in reality the games are almost polar opposites. Angband adopts a more serious tone than NetHack, takes far longer to win for even the best players, and the focus of the game is more on combat tactics, inventory management and risk minimalisation than NetHackish puzzle solving and special casing. This has been the source of mild conflicts between the two communities. Angband terms
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