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String (computer science)(Redirected from Character string (computer science))
In computer programming and some branches of mathematics , strings are sequences of various simple objects. These are selected from a predetermined set each entry of which is usually allocated a code. Most commonly these simple objects will be printable characters and the control codes that are used with them. The data types in which these are stored are also called strings and it is fairly common to use these types to store arbitrary variable length lumps of binary data. Generally a string can be placed directly in the code usually by surrounding it with some form of quote marks (usually ' or " as these are typeable on a standard US keyboard and most others). Sometimes the term binary string is used to refer to an arbitrary sequence of bits.
String datatypesA string datatype is a datatype modeled on the idea of a formal string. Strings are such an important and useful datatype that they are implemented in nearly every programming language. In some languages they are available as primitive types and in others as composite types. Although formal strings can have an arbitrary (but finite) length, strings in real languages have limited length. In general, there are two types of string datatypes: fixed length strings which have a fixed maximum length, and variable length strings whose length is not arbitrarily fixed. Most strings in modern programming languages are variable length strings. Despite the name, even variable length strings are limited in length; although, generally, the limit depends only on the amount of memory available. Historically string datatypes had one byte for each character and although the exact character set varied by region the character sets were close enough that programmers could generally get away with ignoring this (mostly groups of character sets used by the same system in different regions either had a character in the same place or didn't have it at all). Mostly these character sets were based on ASCII though IBMs mainframe systems went their own way and used EBCDIC. Ideographic languages such as Chinese, Japanese and Korean (known collectively as CJK) need far more than 256 characters for reasonable representation. The normal solutions involved keeping single byte representations for ASCII and using two byte representations for CJK ideographs. Use of these with existing code led to problems with matching and cutting of strings the severity of which depended on how the string format was designed. Unicode has complicated the picture somewhat. Most languages have a datatype for Unicode strings (usually UTF-16 as it was usually added before Unicode supplemental planes were introduced). Converting between Unicode and local encodings requires an understanding of the local encoding which may be problematic for existing systems where strings of various encodings are being transmitted together with no real marking as to what encoding they are in. Some languages like C++ implement strings as templates that can be used with any primitive type but this is the exception not the rule. RepresentationsRepresentations of strings depend heavily on the choice of character set (such as an alphabet) and the method of character encoding. Older string implementations were designed to work with the character set and encoding defined by ASCII, or more recent extensions like the ISO 8859 series. Modern implementations often use the extensive character set defined by Unicode along with a variety of complex encodings such as UTF-8 and UTF-16. Most string implementations are very similar to variable-length arrays with the entries storing the character codes of corresponding characters. The principal difference is that, with certain encodings, a single logical character may take up more than one entry in the array. This happens for example with UTF-8, where single characters can take anywhere from one to four bytes. In these cases the logical length of the string differs from the logical length of the array. The length of a string can be stored implicitly by using a special terminating character; often this is the null character having value zero, a convention used and perpetuated by the popular C programming language. Hence this representation is commonly referred to as C string. The length of a string can also be stored explicitly, for example by prefixing the string with integer value (convention used in Pascal, consequently some people call it a P-string). Note that with terminated strings the terminating character is not an allowable character in any string. Here is an example of a null-terminated string stored in a 10 byte buffer, along with its ASCII representation:
The length of a string in the above example 5 characters, but note that it occupies 6 bytes. Characters after the terminator do not form part of the representation; they may be either part of another string or just garbage. Here is the equivalent (old style) Pascal string:
While these representations are common, others are possible. Using ropes makes certain string operations, such as insertions, deletions, and concatenations more efficient. Memory managementThere are several serious memory management issues with strings.
Different languages deal with the issue of strings and their memory management in different ways:
String algorithmsThere are many algorithms for processing strings, each with various tradeoffs. Some categories of algorithms include:
Advanced string algorithms often employ complex mechanisms and data structures, among them suffix trees and finite state machines. String oriented languages and utilitiesStrings are such a useful datatype that several languages have been designed in order to make string processing applications easy to write. Examples include: Many UNIX utilities perform simple string manipulations and can be used to easily program some powerful string processing algorithms. Files and finite streams may be viewed as strings. Recent scripting languages, including Perl, Python, Ruby, and Tcl employ regular expressions to facilitate text operations. Formal theoryOne starts with a non-empty finite set Σ called an alphabet. Elements of this alphabet are called characters. A string (or word) over Σ is any finite sequence of characters from Σ. A particularly important string is the sequence of no characters, called the empty string. The empty string is often denoted ε or λ. Note that one does not allow infinite sequences of characters. For example, if Σ = {0, 1}, strings over Σ are of the form
The set of all strings over Σ is denoted Σ*. One can define a binary operation on Σ* called string concatenation. If s and t are two strings, their concatenation, denoted st, is defined as the sequence of characters in s followed by the sequence of characters in t. For example, if s = bear and t = hug then st = bearhug and ts = hugbear. String concatenation is an associative, but non-commutative operation. The empty string serves as the identity element. In algebraic terms, the set Σ* forms a monoid under string concatenation. In fact, Σ* is the free monoid generated by Σ. The length of a string is the number of characters in the string. The length can be any natural number. The length of the empty string is 0. Algebraically speaking, the length function defines a monoid homomorphism from Σ* to N (Non-negative integers with addition). A string s is said to be a substring of t if there exist two strings u and v such that t = usv. One, or both, of u and v can be empty. The relation "is a substring of" defines a partial order on Σ*, the least element of which is the empty string. More often, especially in computing applications, one is interested in a different kind of ordering on the set of strings. If the alphabet Σ is well-ordered (cf. alphabetical order) one can define a well-ordering on Σ* called lexicographical order. The empty string is also the least element with respect to this ordering. A set of strings over Σ (i.e. a subset of Σ*) is called a formal language over Σ. Note that while the alphabet is a finite set and every string has finite length, a language may very well have infinitely many member strings. In fact, Σ* itself is always an infinite language. Important examples of formal languages include regular expressions and formal grammars. When concatenating a large sequence of strings, time can be saved by first grouping them in a way that minimizes the total amount of work to be done. The algorithm used is very similar to the one used to solve the matrix chain multiplication problem. See also
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