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Combinatorial game theory(Redirected from Combinatorial game)
For a pedagogical discussion, see Combinatorial game theory (pedagogy). For its history, see Combinatorial game theory (history).
Formal definitionsA structure and where and
The elements of Define the binary relation, R (for reachable) between
If there exists an element 0 of If Finite nonloopy gamesIf Let
Then all finite nonloopy games are isomorphic to a subcollection of Define a binary operator recursively by
This definition of addition of games is well-defined and unique; and it is commutative. Intuitively, one should think of the game G + H as consisting of the two games G and H being played "side by side": On his turn, Left can either make a move in G and leave H alone, or vice versa, and likewise for Right. The negative of a game is defined recursively as follows:
This definition is well-defined and unique. Intuitively, -G is just "G with Left and Right reversed". Define a set of games
A player loses precisely when they run out of moves. The above definition characterizes games such that no matter what the left player does, the right player can force them to eventually run out of moves. One might call them "Left to play and lose" games. One can similarly define PR, and we note that
P is the set of second-player-win games (whoever moves first, the second player can force a win). A useful exercise at this point is to show that Define a relation NimbersAn impartial game is one where The set of nimbers is defined as the smallest subcollection containing 0 and containing Nimbers are the combinatorial game theoretic analogue of the ordinal numbers. A function from the ordinals to nimbers is defined. The Sprague-Grundy theorem states that every impartial game is DomineeringAn example of a partial game is Domineering. In this game, a grid is drawn, on which Left can play vertical dominoes and Right can play horizontal dominoes. Various interesting Games, such as hot games , appear in Domineering, due to the fact that there is sometimes an incentive to move, and sometimes not. See alsoThe contents of this article are licensed from Wikipedia.org under the GNU Free Documentation License.
How to see transparent copy 01-04-2007 01:21:04 |
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is called a collection of games if
is the
are called games and the convention here is that they would be denoted by the upper case Latin letters G,H,K,... .
.
where
is the
, then we call it the zero element. The zero element, if it exists, is unique.
then the game
(if one exists). Then Right chooses an element
(if one exists). Then Left chooses an element
and so on. If a player cannot move (i.e. the relevant
be the smallest collection of games containing 0 and such that
, there exists
such that
.
and
.
.
recursively as follows:
.
. Next, define
.
. This observation motivates the following:
by
. This is an
.
for every G in the subcollection.