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Fire Emblem: Genealogy of the Holy War(Redirected from Fire Emblem: Seisen no Keifu)
Gameplay
Special Skill SystemFire Emblem: Genealogy of the Holy War is the first installment of the Fire Emblem series to have different types of special skills for every character. These skills are used both in battle and in the field. They usually occur at random. They get later passed down to the characters of the second half of Genealogy of the Holy War. This skill system is also used in Fire Emblem: Thracia 776. List of Special Skills
Storyline
Jugdral Chronology
And then the curtain of upheaval rises once again. Prologue: Coming of the Holy KnightsThe prologue of Fire Emblem: Genealogy of the Holy War starts off with Prince Kult, the son of King Azmur of Barhara Castle, making the decision for the Grandbellian army to subdue the Kingdom of Isaac, in response to an invasion against Darna by barbarians of Rivough, Isaac. This was an unforeseen occurrence because the kingdoms of Grandbell and Isaac were peacefully getting along with each other many, many years. Lord Sigurd (or Siglud) of Chalphy remains in Chalphy castle while his father Byron (or Vylon) was away. However, he has nothing to fear, because there were no invasions or threats from the other countries in the continent of Jugdral. Unfortunately, Sigurd's assumption has been proven incorrect. As Sigurd does not expect it, Prince Gandolf of Marpha, Verdane, and his army invade Grandbell, seizing Jungby Castle, which is the closest to the Grandbell-Verdane boundary. At Jungby Castle, there was noblewoman Edin (Adean), alongside a only few knights that stayed at the castle to protect her. The Jungby knights were crushingly defeated by Gandolf and his army, except for Mideel (Midayle), who is the strongest of all Jungby archers. He is good at fighting, but he ends up defeated by Gandolf. Shortly thereafter, Gandolf leaves Grandbell and takes Edin as his slave. Sigurd is informed about what has just happened at Jungby and decides to gather the remaining Chalphy knights, who are Noish, Alec, and Arden, to travel to the Kingdom of Verdane to rescue Edin. While on the road to Jungby Castle, Sigurd is joined by his sister Ethlin and her husband and Sigurd's brother-in-law and best friend Cuan from Lenster, and their loyal and most valuable knight, Fin. Azel of Velthomer and Lex of Dozel join Sigurd's army just before Cuan, Ethlin, and Fin did. Azel sneaked out of Barhara Castle and dragged Lex into joining Sigurd. Sigurd first met Cuan at the Royal Academy of Barhara, alongside Eltshan. Cuan says that he is always with Sigurd, especially in times of war. Noish and Alec go to where Azel and Lex are and help them save the villages north of Jungby. All together, they battle Demagio, who was left by Gandolf and was guarding Jungby Castle, and easily retake Jungby Castle. In Jungby Castle, Sigurd finds Mideel alive and recuperating. He tries to make Mideel rest, but instead, Mideel joins Sigurd's conquest to rescue Edin. Alvis of Velthomer walks over to Sigurd, who is now on the road to Evans Castle, which is located in the Kingdom of Verdane, and gives him the Silver Sword from Prince Kult. He also tells Sigurd to look after his halfbrother Azel (Alvis and Azel have different mothers). In Evans Castle, Mideel defeats Gerald with his arrows, but no trace of Edin was ever found in the castle. Lord Filat, Prince Kult's messenger, arrives to Evans Castle to inform that Sigurd has been entitled "Holy Knight of Grandbell." With this kind of pride and uplift of honor, Sigurd goes deeper into the Kingdom of Verdane. Chapter 1: Seirei no Mori no Shoujo (Maiden of the Spirit Forest)Sigurd and Oifey has searched all throughout Evans Castle, but Edin is nowhere to be found. Edin has already been taken by Gandolf of Marpha into the southside of the Kingdom of Verdane, to Marpha Castle. King Bator was a pacifist, until Sandima showed up. Until he took the throne of Verdane, the Kingdom of Verdane was a nightmarish land, filled with chaos. He brought peace, order, and freedom to Verdane and it seemed to last for many years with his three sons: Gandolf, Kinbois, and Jamka (whom Edin is going to recruit to Sigurd's army). Everything ends up getting worse and worse after a mysterious magician, Sandima, shows up. King Bator was largely under Sandima's influence that Grandbell will invade Verdane, and he suddened got more and more aggressive. Gandolf and Kinbois lost heart and did whatever Sandima wishes, but Jamka is the only one who did not give into Sandima's influence. The Verdanian people became aware of the loss of peace and the kingdom becoming engulfed into the flames of war and wish to have their pacifist king back. Sigurd and his forces are residing in Evans Castle, the northeasternmost castle of Verdane, located on the border of the Kingdoms of Grandbell, Verdane, and Agustria the Lords' Dominion, but officially located in Verdane, with the border of Grandbell to the east and the border of Agustria to the west. King of Eltosian (Eltshan) of Nodion, the castle west of Evans, comes to meet with Lord Sigurd to ask him why he is present in Verdane. Sigurd says that the Verdanian army took Edin hostage with no signs of releasing her and that he was forced to take up arms. After Sigurd talks with Eltosian, Eltosian says that he will watch and protect Evans Castle from Agustrian raids. Therefore, Sigurd and his forces leave for Genoa Castle, which is located far south of Evans Castle, feeling that his back is under Nodion army's protection. Meanwhile, in Marpha Castle, located west of Genoa Castle, Gandolf and Jamka stayed in the castle with their abductee Edin. However, Jamka fell in love with Edin behind Gandolf's back and decided to free her, and Edin was surprised. He sends her out of Marpha castle with Dew the thief, who was caught by him some days before this chapter of the game. Dew agrees with Jamka to convert him and protect Edin until she reaches safe haven. They flee from Marpha Castle and head to Evans Castle together through the deep Verdanian forests. Along the way, they meet Sigurd and Mideel, and they decide to join Sigurd's army. But immediately after they fled Marpha Castle, Gandolf found out that Edin is missing from Marpha Castle and sent the Marpha army to hunt down her and Dew. A division of Sigurd's army that was not heading for Genoa easily crushed this army. Meanwhile, in Genoa Castle, happening the approximately same time as Eltosian's and Edin's events, Kinbois feels threatened by Sigurd's army. He decided to bring his army with him to attack Sigurd's army. He was so afraid to leave his castle empty, that he forces Ayra, the a mercenary whom he just hired after she fled from her native country the Kingdom of Isaac to escape Isaac's conflict with Grandbell, to guard Genoa Castle. Ayra is not too willing to do so, but Kinbois would threaten to kill his prisoner and Ayra's young fraternal nephew, Shanan, if she disobeyed him. Therefore, she is forced to do as Kinbois wishes and begins to fight against her will. For one thing, the conflict between Isaac and Grandbell forced her to flee to Verdane and work for Kinbois. Ayra says to Kinbois that if he double-crosses her, she will not take it very lightly, and will decapitate him and put his head onto a stick. Then Kinbois and the Genoa army go after Sigurd's army. After a reunion with Edin, Sigurd's army crushes both the Marpha army and Kinbois and the Genoa army. Kinbois was killed by Lex, so that Lex would get the Hand Axe from him. They go down south to Genoa, where they meet and come closer to Ayra. Ayra says, "Alright, lets do this. Anyone who gets near me is going down!" While Cuan fights to attempt to kill her, Sigurd immediately enters Genoa Castle to rescue Shanan, who is very much worried about her. He takes Shanan with him and talks to Ayra. Ayra sees that Kinbois in the grave and that there is no more to fear. She reciprocates Sigurd's trust him, and says that it is the way of the Isaacian warrior. She still views Grandbell as her sworn enemy, but Sigurd prays that Ayra does not split sides with him. Then she decides to join Sigurd's army. Therefore, Sigurd gains Ayra's allegiance in return for rescuing Shanan. Shortly thereafter, Cuan apologizes to Ayra and discusses with her about the political situation between the Kingdoms of Isaac and Grandbell. Cuan's father King Lenster has a high opinion of Ayra's father King Mananan, who was assassinated by Lord Reptor on the Grandbell fronts. Meanwhile, right as King Eltosian of Nodion has expected, Eliot of Heirhein and his army attempts to seize Evans Castle. The board guard informs Eltosian of Eliot's invasion. Eltosian argues with Heirhein, telling Eliot that he is running in direct violation of the Agustrian ruler's orders. He would not allow Eliot to sneak into Evans Castle like some petty thief. He and his army of powerful Cross Knights crushes Eliot's army, sending him back to Heirhein. Feeling like Nodion Castle may soon be in further danger, Eltosian and his army leave Evans and return to Nodion. Sigurd continues to travel deep south into the Verdane and enters Marpha castle, where Edin was held hostage. Gandolf was present at Marpha castle to fight Sigurd, but only a handful of soldiers were remaining at the castle. Therefore, it did not take very long to subjugate Marpha castle. Prince Jamka was not present at the time of the subjugation, and Edin believes that he came to the city of Verdane to attempt to convince his father Bator for one last time and attempt to seek peace to Verdane. As Sigurd walked around Marpha city, he met a beautiful young maiden named Diadora, who knew his name. She says to him that she was held hostage by Gandolf and had spoken to Edin. At first sight, Sigurd lost his heart to Diadora, but Diadora left before he was able to ask her name. An old man stepped in and informed Sigurd that she is a maiden of Seirei no Mori (Spirit Forest), and that she is actually forbidden to associate with anyone outside the forest. He also says that the villagers believe that any man from outside the forest comes too close to her will be greatly cursed. However, Sigurd says to the old man that he does not believe in the legends of the Spirit Forest and that he will attempt to reunite with that woman regardlessly. Meanwhile, Prince Jamka was in Verdane Castle to speak with his father Bator about making a peace treaty with Grandbell. His father, still under Sandima's curse, refuses to listen to Prince Jamka. Sandima orders Jamka to depart from Verdane Castle immediately with the remainder of the castle's army and attack Sigurd's army. Jamka reluctantly accepts Sandima's orders. As soon as he exits Verdane Castle, Sandima assassinates King Bator, rendering him useless. Manfroy, Sandima's mystical leader and the head of the Loput Sect, shows up and tells Sandima to attempt to clean up the mess in the Kingdom of Verdane. He also asks Sandima if he has found Cigyun's daughter, whom he needs in order to resurrect the Dark Lord Loputousu. Sandima says that he is still searching for her, and this upsets Manfroy. Cigyun's son Alvis is already found, but they now need the daughter. Prince Jamka is still unhappy about attacking Sigurd's army, because he knows that is not what his father really wants. However, at the battlefield in the forest, he reunites with Edin, and Edin tells him that Sigurd did not come to Verdane to invade the country, but that he merely came to rescue her. She convinces him that he should listen to his own emotions and do what he believes best. Shortly thereafter, Jamka joins Sigurd's army. As Sigurd's army continues their way to Verdane Castle, they traverse a deep forest. Near the north end, Sigurd meets Diadora, whom he saw at Marpha Castle and who embraces him and says that she attempted to forget that they ever met each other, but that could only make her more miserable. Sigurd says he requites her love, and that he does not believe in the forest legends, and that he desires to marry her at Evans Castle. Diadora joins Sigurd's army as they continue to go northward to Verdane Castle. Sandima can use a lethal dark spell called "Fenrir", which can attack at long range. Diadora says to Sigurd that she can use her staff called "Silence" to disable Sandima's ability to use "Fenrir." This is an aid to Sigurd's army to travel northward to defeat Sandima and subjugate Verdane Castle. As Sigurd subjugates the castle, they find King Bator, who is moribund. For his last words, King Bator says to Sigurd that the evil that is spreading across the continent of Jugdral is the work of the Loput Sect, a dark sect that is bent on destroy everything that is good and on accelerating the resurrection of the Dark Lord Loputousu. Then he dies in Sigurd's arms. Afterwards, Sigurd and his army go back to Evans Castle, and he marries Diadora. Chapter 2: Agusutoria no Douchi (Disturbance in Agustria)King Imuka was mysteriously assassinated. Sigurd receives orders from Barhara to resume possession of Evans Castle. There, he marries Diadora. Some months later, Eltosian goes to Agusty Castle to tell King Chagall how cruel war is and how burdensome it is on the citzenry. Chagall shortly casts Eltosian into the Agusty dungeon, accusing him of making him the fool. Then Manfroy arrives, telling him what is needed to resurrect the Dark Lord Loputousu. He says that they need the children of Cigyun. They already have the son (Alvis), but they now need the daughter (Diadora), whom Manfroy would capture in the following chapter of the game. Chagall also has plans to invade Grandbell. Meanwhile, in Nodion, Rackesis and her guardian Eve receive a word that Eltosian was incarcerated in Agusty. Eltshan leaves three cross paladins Eve, Eva, and Alva to protect his sister Rackesis. Also, Eve says that if Heirhein army finds out that Eltosian is apprehended, they would attack Nodion without moment's warning. If all of these paladins survive, Rackesis receives the Knight's ring, which most players hand it over to Ayra. In Anphony Castle, Macbeth believes that they have a free reign now that Chagall has taken the throne. He is excited Heirhein army has taken up arms, and then he deploys thieves to strip the villages in the central Agustria forest near Mackilly Castle of all of their valuables and destroy them and have the valuables returned to him. In Evans Castle, Sigurd receives a word that Eltosian is captured, and talks with Diadora that he is heading for Nodion, saying that he cannot turn his back on Eltosian. Diadora wants to fight alongside him, and promises that she does not leave his side. At the arena, Holyn joins Sigurd's army after being beaten by an earlier member of the army, most likely Ayra. Money was his motivator for being a gladiator, but after he got his only loss at the arena, it is no longer his motivator. He says that Ayra was not in the arena for the money. Immediately afterwards, he decides to join Sigurd's army saying that he wants to fight for a greater cause instead of money. A division of Heirhein army, led by Boldor and his son Elliot, attacks Nodion and attempts to capture Rackesis. However, Siglud and the mounted members of his army rescue and recruit Rackesis. Cuan kills Elliot and wins the Silver Lance from him, and Elliot's last words are "Why do things always go Eltosian's way?". Then Sigurd's army moves on to kill the remainder of the Heirhein army including Boldor's henchman Phillip. The cavalry units of Sigurd's army attacks Phillip's army first as they head for Heirhein Castle. Afterward Sigurd conquers Heirhein, Chagall goes to Anphony and informs Macbeth about this, saying that Macbeth's avarice costs him Heirhein. Afterwards, Cuan talks to Fin and tells him that he is a valuable knight that Lenster Castle cannot afford to lose. Subsequently, Cuan gives Fin the Yuusha Spear (Brave Spear). Meanwhile, Levin and Sylvia receive word that Macbeth sent bandits to destroy the villages in the central villages. Levin intervenes against the bandits, saving the villages, as Sylvia dances to guide him in this mission. Then he saves the villages from the bandits and then fights against Macbeth. Shortly after Sigurd conquers Anphony, Filat arrives to Anphony and tells Sigurd about the rumors going around in the Royal Court of Barhara. Chapter 3: Shishi O Erutoshan (Lion King Eltshan)Chapter 4: Sora ni Buu (Take to the Sky)Chapter 5: Unmei no Hi (Door of Fate)Chapter 6: Hikari wo Tsugimono (Successor of Light)Chapter 7: Sabaku wo Otsuete (Dessert Passage)Chapter 8: Torakia no Ryuukishi (Dragon Knights of Thracia)Chapter 9: Sui ga Tame Ni (For Whom ...)Chapter 10: Hikari to Yami to (Light and Dark)Final Chapter: Saigo no Seisen (The Final Holy War)The 12 Legendary Crusaders and the Holy Weapons
CastSigurd's Tale
Celice's TaleCountries and their castles
Fan TranslationFire Emblem: Genealogy of the Holy War was marketed exclusively in Japan during the 32-bit era, because Nintendo was not kind enough to localize a Fire Emblem game to North America until Fire Emblem: Rekka no Ken. Also, the game came out late in the life of the Super Famicom. However, since the 128-bit era, this Super Famicom game got a chance at overseas life though console emulation, mostly using ZSNES, in the United States and Europe, and it was successful in overseas emulation just as it was in the Japanese Super Famicom systems. In 2000, J2E Translations started an unofficial English translation project on Fire Emblem: Genealogy of the Holy War. J2E Translations fizzled and failed, just like with Square Enix's Rudora no Hihou. The translation project was dormant until 2003, when it was picked up by the Fire Emblem forums staves. Fire Emblem: Genealogy of Holy War is no longer commercially viable, but it was commercially viable when the fan translation project started. The dialogue text is already fully translated, and an English translation patch exists. There are many versions of the fan translation patch circulating across the Internet. Since the release of Super Smash Bros. Melee during the 128-bit era, Fire Emblem: Genealogy of the Holy War has been considered an import classic in the United States and Europe. It has been universally considered the high point of the Fire Emblem series. The General and Baron classes have a moderate Evade glitch on ZSNES, granting them more Evade when the game is played through ZSNES, but other than that, the game works fine on ZSNES. External Links
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