![]() |
|
|||||||||||||||||
Iterative and incremental developmentIterative and Incremental development is a software development process, as opposed to more traditional waterfall model. It is especially known as a part of Extreme Programming. The basic idea behind iterative enhancement is to develop a software system incrementally, allowing the developer to take advantage of what was being learned during the development of earlier, incremental, deliverable versions of the system. Learning comes from both the development and use of the system, where possible. Key steps in the process were to start with a simple implementation of a subset of the software requirements and iteratively enhance the evolving sequence of versions until the full system is implemented. At each iteration, design modifications are made along with addition new functional capabilities. The Procedure itself consists of the Initialization step, the Iteration step, and the Project Control List. The initialization step creates a base version of the system. The goal for this initial implementation is to create a product to which the user can react. It should offer a sampling of the key aspects of the problem and provide a solution that is simple enough to understand and implement easily. To guide the iteration process, a project control list is created that contains a record of all tasks that need to be performed. It includes such items as new features to be implemented and areas of redesign of the exiting solution. The control list is constantly being revised as a result of the analysis phase. The iteration step involves the redesign and implementation of a task from project control list, and the analysis of the current version of the system. The goal for the design and implementation of any iteration is to be simple, straightforward, and modular, supporting redesign at that stage or as a task added to the project control list. The code represents the major source of documentation of the system. The analysis of an iteration is based upon user feedback and the program analysis facilities available. It involves analysis of the structure, modularity, usability, reliability, efficiency, and achievement of goals. The project control list is modified in light of the analysis results. Guidelines that drive the implementation and analysis include:
Iterative Enhancement was successfully applied to the development of an extendable family of compilers for a family of programming languages on a variety of hardware architectures. A set of 17 versions of the system was developed at one site generating 17 thousand source lines of high level language (6500 lines of executable code). The system was further developed at two different sites, leading to two different versions of the base language: one version essentially focused on mathematical applications, adding real numbers and various mathematical functions, and the other adding compiler writing capabilities. Each iteration was analyzed from the user's point of view (the language capabilities were determined in part by the user's needs) and the developer's point of view (the compiler design evolved to be more easily modified for characteristics like adding new data types). Measurement such as coupling and modularization were tracked over multiple versions. Using analysis and measurement as drivers of the enhancement process is one major difference between iterative enhancement and the current agile software development. It provides support for determining the effectiveness of the processes and the quality of product. It allows one to study, and therefore improve and tailor, the processes for the particular environment. This measurement and analysis activity can be added to existing agile development methods. In fact, the context of multiple iterations provides advantages in the use of measurement. Measures are sometimes difficult to understand in the absolute but the relative changes in measures over the evolution of the system can be very informative as they provide a basis for comparison. For example, a vector of measures, m1, m 2, ... mn, can be defined to characterize various aspects of the product at some point in time, e.g., effort to date, changes, defects, logical, physical, and dynamic attributes, environmental considerations. Thus an observer can tell how product characteristics like size, complexity, coupling, and cohesion are increasing or decreasing over time. One can monitor the relative change of the various aspects of the product or can provide bounds for the measures to signal potential problems and anomalies. HistoryFor the June 2003 IEEE Computer issue dedicated to agile methods (edited by A. Cockburn and L. Williams), Vic Basili and CraigLarman are writing a short 1-2 page history of iterative/incremental lifecycle processes. 1970: Royce, W.W. , Proceedings, Wescon, August 1970 (also reprinted in Proceedings, ICSE9), which includes a "build it twice" prototyping step -- entered by Barry Boehm 1971: Mills, H. , Top-down programming in large systems Debugging Techniques in Large Systems, R. Rustin, ed., Englewood Cliffs, N.J., Prentice-Hall, 1971. (Frederick Brooks mentions this in NoSilverBullet: "Some years ago Harlan Mills proposed that any software system should be grown by incremental development.") - entered by Christian Ohman 1973: Mills, H. , On the Development of Large, Reliable Programs IEEE Symp. Comp. SW Reliability. Notes: I have heard this paper has relevance to iterative, but havent' read it yet. - CraigLarman 1975: Williams, R.D. , Managing the Development of Reliable Software Proceedings, 1975 International Conference on Reliable Software, ACM/IEEE, April 1975, pp.3-8.
1975: Brooks, F., The Mythical Man-Month
1975: Basili, V. and Turner, A. , :IEEE Transactions on SW Eng. 1981: Boehm, B. , Software Engineering Economics Prentice-Hall. ISBN 0-13-822122-7 (pages 41-2, 254) allows for an iterative process when developing software. 1983: Booch, G. , Software Engineering with Ada Benjamin-Cummings. (Around page 43) describes an iterative process for growing an object-oriented system. 1984: Madden, W and Rone, K. , , CACM 27 9, Sept 1984, 914-925.
1984: Rzevski, G. , , Approaches to Prototyping, Editors Budde et al, Springer-Verlag 1985: Boehm, B. , A Spiral Model Of Software Development And Enhancement , 2nd. International Software Process Workshop. Coto de Caza, Trabuco Canyon, USA 1985. Wileden, J. and Dowson, M. (Eds.)
1986: Barry Boehm, A Spiral Model of Software Development and Enhancement , ACM SIGSOFT Software Engineering Notes (SEN), August 1986 1985: Rzevski, G. , Trends in Information Systems Design , Infotech State of the Art Review, Mature Systems Design , edited by L. Evans, Pergamon Press 1986: Currit, P. Allen , Dyer, Michael and Mills, Harlan D , Certifying the Reliability of Software IEEE TOSE, Vol. SE-12, No. 1, Jan86.
1988: Gilb, T Principles of Software Engineering Management AW.
1988: Edward, H BGen USA (ret.), Signal, January 1988
1988: Boehm, B , A Spiral Model Of Software Development And Enhancement IEEE Computer . May 1988 . 1991: Booch, G , Object-oriented Analysis and Design with Applications Addison-Wesley
1992: Ph. Kruchten , Un Processus de DúBloppement de Logiciel Itöâtif et Centrîdur l?Architecture 4×_ CongrÙrde Gõme Logiciel, Toulouse, France, Dï€mbre 1991, EC2, Paris
1993: Cockburn, A , The Impact of Object-Orientation on Application Development IBM Systems Journal, 32(3), March 1993, pp. 420-444, reprinted in the 50-year anniversary issue, IBM Systems Journal 38(2-3), 1999. http://www.research.ibm.com/journal/sj38-23.html
1996: Ph. Kruchten , A Rational Development Process Crosstalk, 9 (7) July 1996, pp.11-16.
1996: Barry W. Boehm, 1996, Anchoring the Software Process IEEE Software, July 1996, pp.73-82.
1996: Booch, G , Object Solutions Addison-Wesley.
1998: Jennifer Stapleton , Addison-Wesley 1998: Walker Royce , Software Project Management?A Unified Framework , Addison-Wesley-Longman 1999: Beedle, Mike ; Devos, Martine ; Sharon, Yonat ; Schwaber, Ken ; Sutherland, Jeff . . In Harrison, Neil; Foote, Brian; Ronhert, Hans (Eds.) Pattern Languages of Program Design 4. Addison-Wesley Software Patterns Series. 1992: Jacobson, Ivar , . Chapter 2, The system life cycle.
CreditThis page is extensively based on: The contents of this article are licensed from Wikipedia.org under the GNU Free Documentation License.
How to see transparent copy 01-04-2007 01:21:04 |
|





