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Utopia (computer game)Utopia is a computer strategy game for the Amiga, and MS-DOS, developed by Celestial Software and distributed by Gremlin Graphics (most recently Gremlin Interactive in 1991. It was later released by Jaleco for the Super Nintendo in 1993. (This release made use of Nintendo's mouse.) The game, taking place in the future, on a new planet, is open-ended . It is the player's task to colonize the new planet, manage the colony and raise the quality of life for the citizen in order to reach utopia. Initially the player has a few colonists with a lot to do. The player needs to build everything from scratch. Building takes time and free colonists, in addition to money. Buildings in constructions are depicted by scaffold. However certain buildings require personnel (hospitals, labs, mines, factories, shipyards ...) and therefore the player has to engage in population management. The player also has to micromanage features such as tax rate, birth rate and trade. In addition, each world also has a competing alien race which is trying to colonize the same planet. There is no option to form alliances, which means that the player's population must come into conflict with the aliens. The player never actually gets to see the alien city, as it is located outside the playable map, but must instead rely on espionage to find out what the aliens and their city look like.
ScenariosUtopia includes ten scenarios, all with a different planet and a different alien race. The scenarios are named according to the alien races: Eldorians, Vroarscans, Soomanii, Kal-Kriken, Catalytes, Squiz-Quijy, Pascalenes, Tilikanthua, Vanacancia and Lucratians. A data disk called Utopia: The new worlds was later released by Gremlin. This disk required the original Utopia and could not be played as a stand-alone game. It included the following scenarios: Foralbo, Parillatians, Chevanno, Old-Worlders, Sarturians, Sal-Kadeem, Rako-Gorda, Key-Guardians, Darjakr'Ul and Temarkians. The "Old-Worlders" were said to be humans, coming from Earth's earlier attempt to colonize the same planet. In practice, they were handled just as another hostile alien race. The terrain of the Sal-Kadeem planet was unique in that it was mostly covered with silver-coloured oil that was impossible to build on. Buildings were restricted to tiny patches of habitable land. Game objectsBuildings
Vehicles
Playing hintsAt the start of the game, set the tax rate to the maximum (20%). As you progress, decrease the tax rate by 1% every year, or every two years. Eventually you'll make enough money to drop the tax rate to 0% and keep it there, making your colonists very happy because they don't have to pay any taxes. NotesOne of the four available background musics in Utopia is Johann Pachelbel's Canon in D, a wonderfully laid-back and relaxing classical melody. Utopia can handle a maximum of 256 buildings, 100 tanks and 40 spaceships at one time. Trying to build any more results in a message that simply says more cannot be built "yet". Bugs
SuccessorsUtopia was succeeded by K240, which carried the colonization idea over to an asteroid belt. The most prominent improvement was that in K240, the alien race was no longer off the map, but its cities could be viewed the same way as the player's. External links
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